To VR or not to VR…

I start my inaugural blog post with some thoughts about Virtual Reality (VR) and its place within the HE sector and education as a whole. In taking up the mantle of designing educational and pedagogically worthwhile VR experiences, it seems a lot has been, and has yet to be, learnt about what VR can bring to our students.

UCL #LearnHack

A huge thank you to UCL’s Tech Society and colleagues from UCL’s Digital Education team (and in particular Janina Dewitz, Innovations Officer) for inviting the OU to join forces for #LearnHack on Saturday, June 4. #LearnHack was a great opportunity for staff and students to learn together, by trying new technologies, and think creatively as to how they might be applied to enhance teaching and learning.

Hack Days: a case study

Hack Days: a case study I’m Liz Ellis, and together with my colleague David Vince, we organised and ran the Open University’s first Staff-Student Hack Day in January 2016. David and I are product development managers in the Technology Enhanced Learning...

So, how the heck do you run a Hack Day?

So, how the heck do you run a Hack Day? If engagement with staff and students is a continuum, surveys and consultation can often end up on the passive end of the scale. Too easily, even workshops, which belong on the more actively productive end of the scale can...