Using a Google Cardboard, a smartphone camera and printed images to create a low cost gesture controller.
I start my inaugural blog post with some thoughts about Virtual Reality (VR) and its place within the HE sector and education as a whole. In taking up the mantle of designing educational and pedagogically worthwhile VR experiences, it seems a lot has been, and has yet to be, learnt about what VR can bring to our students.
A huge thank you to UCL’s Tech Society and colleagues from UCL’s Digital Education team (and in particular Janina Dewitz, Innovations Officer) for inviting the OU to join forces for #LearnHack on Saturday, June 4. #LearnHack was a great opportunity for staff and students to learn together, by trying new technologies, and think creatively as to how they might be applied to enhance teaching and learning.
As part of the Students First strategy, Leadership in Digital Innovation was identified as a key imperative but what exactly is required?