The VR suitability toolkit launches!

As part of our continuing work with educational virtual reality (VR) experiences, we’ve developed this toolkit to help others starting out in this area. The toolkit aims to be a practical output from our research and will be a first-stop for those unsure of whether...

Engaging students in design from a distance

Partnerships with students in curriculum development give the OU the chance to co-create and co-design engaging learning and teaching experiences with them. For students it provides the opportunity to have a direct impact on early development work and to experience professional engagement with a large institution, which may be used as evidence of collaborative professional experience in portfolios, job applications or continuing professional development.

Cross-pond impressions from EDUCAUSE 2016

EDUCAUSE 2016 in Anaheim was a really valuable and thought provoking experience, especially as a stranger in a strange land. This article is a reflection on the three things that stood out for me from EDUCAUSE – where the US Higher Education sector is ahead, where the UK Higher Education sector is ahead, and where we are about level.

To VR or not to VR…

I start my inaugural blog post with some thoughts about Virtual Reality (VR) and its place within the HE sector and education as a whole. In taking up the mantle of designing educational and pedagogically worthwhile VR experiences, it seems a lot has been, and has yet to be, learnt about what VR can bring to our students.