As part of our continuing work with educational virtual reality (VR) experiences, we are looking to use the things we have learnt to help inform a framework for the creation of pedagogically viable VR experiences. In trying to help others who are starting out in this area, we will also be looking to develop a suitability toolkit which is inspired by the framework. The toolkit aims to be a practical output from our research and will be a first-stop for those unsure of whether their idea is suitable for delivery in virtual reality. It will consist of a series of questions which are meant to serve as easy to digest and user-friendly prompts when thinking about your VR learning experience.

Given the ever-changing nature of this area, the questions are not comprehensive and should be used as a guide to help form a basic understanding of some of the affordances and constraints of using virtual reality as a medium for learning. It will also not be directly relevant to the use of augmented reality (AR) or mixed reality, though many of the considerations can be applied to these as well.

The question prompts will be categorised under the following principles:

  • Immersive
  • Interactive
  • Accurate
  • Experiential
  • Self-contained
  • Reflective