Virtual Reality

Exploring the opportunities of VR in Higher Education

Since late 2016, the Learning Innovation team have been investigating VR’s potential application in higher education. We’re interested in how VR might enable new pedagogic practices and, in the posts below, have been musing how it could – or should – be deployed in the future to support curriculum delivery. To do this, the team has been collaborating with colleagues to pioneer the design and development of immersive learning experiences.

Realities 360

David Vince | June 26, 2018

Earlier this year, I received a UCISA bursary enabling me to attend Realities 360. It bills itself as a hands-on event for early adopters and learning technologists to investigate firsthand Augmented Reality (AR), Virtual Reality (VR) and other simulations for learning. read more

VR Suitability toolkit

David Vince | Jan 24, 2018

As part of our continuing work with educational virtual reality (VR) experiences, we’ve developed this toolkit to help others starting out in this area. The toolkit aims to be a practical output from our research and will be a first-stop for those unsure of whether their idea is suitable for delivery in virtual reality. It consists of a series of questions which serve as prompts when thinking about the suitability of learning activity with VR. These should help form a basic understanding as to some of the affordances, and constraints, of using virtual reality as a medium for learning. read more

Thoughts on Microsoft’s mixed reality announcement

Jamie Daniels | October 4, 2017

Last night Microsoft officially announced six new Mixed Reality headsets from manufacturing partners Dell, Samsung, Acer, Asus, HP and Lenovo. read more

Reducing the barrier to VR gesture control

Jamie Daniels | Nov 29, 2016

High-end Virtual Reality (VR) headsets such as the HTC Vive, PSVR and now the Oculus Rift, can all be used with a gesture controller. The big problem with delivering VR solutions to OU students is that they cannot be expected to own expensive equipment, and the kinds of advanced interactions that gesture controllers enable are therefore unavailable for us to use. read more

To VR or not to VR

Lawrence Kizilkaya | Nov 4, 2016

I start my inaugural blog post with some thoughts about Virtual Reality (VR) and its place within the HE sector and education as a whole. In taking up the mantle of designing educational and pedagogically worthwhile VR experiences, it seems a lot has been, and has yet to be, learnt about what VR can bring to our students. read more