Partnerships with students in curriculum development give the OU the chance to co-create and co-design engaging learning and teaching experiences with them. For students it provides the opportunity to have a direct impact on early development work and to experience professional engagement with a large institution, which may be used as evidence of collaborative professional experience in portfolios, job applications or continuing professional development.
EDUCAUSE 2016 in Anaheim was a really valuable and thought provoking experience, especially as a stranger in a strange land. This article is a reflection on the three things that stood out for me from EDUCAUSE – where the US Higher Education sector is ahead, where the UK Higher Education sector is ahead, and where we are about level.
Using a Google Cardboard, a smartphone camera and printed images to create a low cost gesture controller.
I start my inaugural blog post with some thoughts about Virtual Reality (VR) and its place within the HE sector and education as a whole. In taking up the mantle of designing educational and pedagogically worthwhile VR experiences, it seems a lot has been, and has yet to be, learnt about what VR can bring to our students.
A huge thank you to UCL’s Tech Society and colleagues from UCL’s Digital Education team (and in particular Janina Dewitz, Innovations Officer) for inviting the OU to join forces for #LearnHack on Saturday, June 4. #LearnHack was a great opportunity for staff and students to learn together, by trying new technologies, and think creatively as to how they might be applied to enhance teaching and learning.